Wednesday, May 30, 2007

Voiceacting update!

Since we SERIOUSLY need one more female voice actor for our game (To play the part of everyone's favorite ninja girl, Dimona!), I'm going to make a bit of a deal with you all. I am going to offer a REWARD to anyone with the guts to step up and take this job. At the moment, it's 6:28 PM and I am sitting happily at home, so I still have to talk with the team about what this reward will be. Will post later once we get that. If you're interested, contact us at eternitysendrecruiting@gmail.com

Also, since Eternity's End's release date is probably going to end up sometime during the summer, we may have time to put in some nice CGI cutscenes. But we need the software and experience to do so. Right now, we have Mmykle in charge of that, but I'm sure he won't mind having a bit of help. If you'd care to donate any software program that can render CGI animations (Like 3ds Max, or Maya [Maya CAN make animations, right?]), and/or already have these programs, as well as some experience in using them, and would like to do these cutscenes for us, once again, contact us at eternitysendrecruiting@gmail.com

Oh, and also... The Magipedia. Check it out at Our official site.

Tuesday, May 1, 2007

New feature: The Magipedia!

Hey everyone, Illy here

Well, since alot of people have been implying confusion about how Kakana's magic works, I've decided to sneak into Kakana's Royal Library and borrow a book our very own Fenrir Flameseeker wrote, "The Magipedia." It's rather short, but pretty detailed and pretty extensive. With permission from our legendary warrior, I have posted an online version Up on the site!

The only thing is, some moron decided it'd be funny to rip out the last page, so I had to exclude that from the online version. If anyone could find it for me though, that'd be great!

New feature: The Magipedia!

Hey everyone, Illy here

Well, since alot of people have been implying confusion about how Kakana's magic works, I've decided to sneak into Kakana's Royal Library and borrow a book our very own Fenrir Flameseeker wrote, "The Magipedia." It's rather short, but pretty detailed and pretty extensive. With permission from our legendary warrior, I have posted an online version Up on the site!

The only thing is, some moron decided it'd be funny to rip out the last page, so I had to exclude that from the online version. If anyone could find it for me though, that'd be great!

Tuesday, April 24, 2007

Good concept, bad concept.

Not only one of the most original games I've ever seen, but one of the weirdest.

Although the concept is rather... questionable... I really like how they took the concept and converted it into gameplay.



Still probably not getting it though. Even if I had a DS.

Sunday, April 22, 2007

On the Presentation of Media

Hey all. Illy here. No updates today, instead, I'm giving you a little peek into the life of a game developer ;)

Well, first off, I just got a Wii today, and I should be ordering a trio of books by next week (Gamer Theory, Simulacra and Simulation, and the Disgaea Manga.)

And I've been watching Discovery Channel's ever-so-sublime "Planet Earth" series (Against my will, oddly enough.)

So, as you can see, I've been intaking a lot of media as well as outputting it. As such, I've come up with a few conclusions about media in general, and how it's presented:

To me, there seems to be four ways to present media: There is interactive media (Games), printed word (Books, comics, newspaper, etc.), non-visual (Radio, music, etc.), and non-interactive (Movies, television, etc.)

Now, of course, the highest form of media, is of course, interactive. It simply is the most immersing, since one not only listens to the story, but takes command of it.

Next up comes printed word, the second-most immersing form of media. Although it is both the most technologically un-advanced as well as a passive media, I find it that it is almost as immersive as a game for one reason: One has to use his own imagination to visualize the scene the words portray.

Now, in dead-last comes everyone's beloved television and movies, AKA non-interactive media. To me, a great story portrayed by television and movies (Like Planet Earth, for example,) is easily ruined because it's portrayed through this form of media. It's like going to a dirt-biking stadium with training wheels. Sure, you can still get some thrill out of it, but it's just not the same.

(You'll notice that I left out non-visual media. I simply did this because it's too reliant on content to generalize.)

Now, another thing I've seemed to notice is how media seems to deteriorate when passing between certain mediums, even if it's going up in the ladder. The biggest one's I've noticed are:

Printed Word into Non-Interactive (Example: The Harry Potter movies. Sure, they're interesting for first-timers, but to hardcore fans of the series, there are a lot of disappointments)
Non-Interactive into Interactive (Example: Games based on cartoons or movies, like Spongebob or Spiderman. These are often horribly made in order to make a quick buck, and are never quality pieces of media)
Interactive into Non-Interactive (Example: Final Fantasy 7: Advent Children. I, personally, found the movie rather interesting, but I've never played the game. I'll take the word of the hardcore fans for this one.)
Interactive into Non-Interactive, then back (Exapmle: Final Fantasy 7: Advent Children, again, and it's offspring: Final Fantasy 7: Dirge of Cerberus. Horrible game, even for a Vincent fan like me.)

Strangely enough, any other transition between two mediums is acceptable. Thoughts, anyone?

Thursday, March 22, 2007

POSSIBLY opening the Virtual Office...

Illy here.

Well, after much thought, I've decided that I MAY be publicly hiring for the last main voice-acting job, the voice of the younger of the two princesses of Kakana and the mercenary team's only Kunoichi, Dimona. However, I'm going to be a lot more strict. You gotta go through an audition, of sorts. In reality, that just means email us, I'll send you back a little script, and you send me back the soundclips.

I warn you though, since this is a REALLY BIG test on the concept of a virtual office, you gotta be serious about this. That doesn't necessarily mean putting in 16+ hours of work a day (Although I would love it if you do ;)), but just that you don't fall behind too much.

Oh, there are also a bunch of little jobs up for grabs, too. These are only a few lines or so, so these aren't as serious ;) For all genders, too!

If you're interested, mail us at eternitysendrecruiting@gmail.com

Tuesday, March 20, 2007

Merchandise?

Now, as always, here's the latest news from Clan Darkterror Productions: After some talk with the team, we're thinking that, if there is enough interest, we may start selling some Eternity's End merchandise once the game is out. The two most likely possibilities at the moment are artbooks and soundtracks, although if anyone can hook us up with a way to produce them, we may start selling items such as T-shirts, figurines, replica weapons (Made out of our favorite non-lethal material, plastic!), and... dare I say it? PLUSHIES. But if nobody is interested, it probably won't come to fruition! So, if you would like them, or if you wanna hook us up with a way to make this swag, either email us at eternitysendrecruiting@gmail.com, or head over to our forums and post in This topic!

Thursday, March 8, 2007

SUCCESS MACH 2

Well ladies and gents, the new user-friendly installer of the Eternity's End demo is now up! Revel in it's glory!

Tuesday, March 6, 2007

Success!

Aforementioned experiment was a success. A more user-friendly version of the demo should be up soon. There aren't any gameplay changes, just an easier way to install it. So those of you who already can get it to work need not re-download it.

Monday, March 5, 2007

Any... Volunteers? *Sinister laugh!*

Well then, ladies and gents, it is time for a little experiment, and I need lab rats.

A lot of people have been having problems with the extreme multitude of files found in the current setup of the Eternity's End Runtime Package, and are having difficulty finding which one to execute. So, I would like to try out a program I found, in which it will create an installer for the game, which in turn will compress everything into one nice, neat .exe file. Thing is, I do not know how compatible it is with my game, so I'll need volunteers to help me out with this.

Oh, and if you comply, let me warn you: The test area has no doors, and no windows, which offers you this chilling challenge: To find... A WAY OUT! HYAAHAHAHAHAHAHAHAAAA!

Of course... there's always my way...

Sunday, March 4, 2007

A Random Question.

HEY! This is my first post on this blog. I thought I will ask a question just for the fun of it. Do you have Capgras' Syndrome? If not thats fine, but if you do, post a comment about it; I find this syndrome really interesting. If you do not know what it is simply look at this Wiki on it: http://en.wikipedia.org/wiki/Capgras_delusion

Thursday, March 1, 2007

Demo recap: Day 1

Hey everyone, Illy here!

Well, it seems quite a few people enjoyed the demo the first day it came out! It's not just us at HTH, either. The official site has been getting hits as far away as Virginia!

Here are some of my thoughts on the initial reaction from the demo:

1)At first, I was rather worried about the difficulty of the puzzles at the Kakana Training Grounds, as well as the nigh-impenetrable defense of the demo's boss battle, Gino. When I was focus-testing it down at the middle school (as well as a few subjects down at the high school), a lot of people seemed to have trouble in the Letter room, the Dead End room, and the final battle with Gino. I had to tell a lot of people the secret to beating them, and that takes away from the fun of it all! Luckily, though, it seems the majority of those that downloaded it after the release got through it all right

2)Some five minutes after the release, we tested it out on Daniel Rodriguez's computer, and again at break time on Kate Gallagher's. It seems there is some strange font glitch that is causing all the text to become scrunched up and nigh-unreadable. So far, this has only occurred on laptops, so I have marked it off as being due to the laptop's screen dimensions. But if this is happening to you on a desktop, please report so here!

3)A lot of people who have made it to the end seem to be having rather... perverse thoughts about the ending (Which I'm not spoiling here, sorry!). But, y'know, believe it or not, that's a good thing! It's the sign of a good author to give just enough so the reader knows what's going on, but leave it open enough for the reader's imagination to run wild.

It just scares me a bit how wild it gets, is all XD.

Well, Illy, signing out! If any of the other developers read this, feel free to edit and add your own thoughts! I'm sure our newly acquired fans would love to hear them!

Wednesday, February 28, 2007

THE DEMO.

HERE IT IS.

REVEL IN IT'S GLORY!

Monday, February 26, 2007

screw it!

ive been pretty lazy lately when it comes to the sprites, ever since Illy has challenged me to who can get the longest pursuit in nfs:mw ive completely ignored them, well, screw the challenge, you win illy. the sprites should be in the game in a little while, i have to make them sexy first
I am off!

CDP is Recruiting!

Hey everyone, Illy here! Just a quick report on the current situation of CDP:

As you have all probably realized by now, we've been recruiting brave souls for voice actors and a few other oddjobs (So far, I've only gotten one reply. Come on everyone, don't be shy!) Well, I assume that since I had you all send it to my personal email, (setokaiba800@gmail.com) that threw people off, since it implies it's some Yu-Gi-Oh thing, even though it's not. So, I took the liberty of fetching a new email just for this task!

If you are now interested in voice acting for our game, hit us with an email at our new adress, eternitysendrecruiting@gmail.com! (And while you're at it, come visit our official site at eternitiesendthegame.googlepages.com, and our forums at z11.invisionfree.com/Eternitys_End_Forums/index.php!) Currently open positions are:

  • Dungeon design (Required that you send me an example of a dungeon before being approved for this position. It does not have to be a functioning app, a few concept drawings of the surroundings and the puzzles will suffice)

  • Voice actors (It's either we have none of these at all, or quite a few, so for this to come to fruition, we shall need all the help we can get! Alas, though, I do not have sufficient equipment for this, so you will either have to procure your own or convince Mr. V to let him loan you his. And yes, and if this is to come to fruition, there are a pair of ladies that complete the trio of main characters, so all y'all girls down there don't be afraid to come ask!)

  • Item design/stat balancing (Those of you that love weapons and explosions, come on down!)

  • Monster design/stat balancing (Like drawing things with fangs and razor sharp claws? This is a good job for you!)

  • Spell design/stat balancing (More explosions than an entire season of Mythbusters!)

  • And anything else you can think of!


  • So, go check it out!

    The beginning...

    Illy of Clan Darkterror Productions, at your service.

    This, as you may recognize, is what we in the gaming industry know as a devlog, in which game DEVelopers LOG and share their progress in the projects you all are waiting for, hence the name.

    This and the forum shall be the first few places where I shall post updates, so be on the lookout!

    Also, as time progresses, I shall allow other members of the team the right to post here, so be aware that it may not always be me giving the updates!